
Figure 1. The Input Levels section consists of three sliders and
numeric text boxes
The Input Levels section is used to lighten highlights, darken shadows, reset
mid tone and bring out, or lose, detail. To darken shadows, we move the
black slider inward or type a number larger than 0 in the left most text box.
To lighten highlights, we move the white slider inward or type a number smaller
than 255 in the right most text box. To reset mid tone, move the gray
slider, known as the gamma slider, to the left or right. When these
adjustments are made, Adobe Photoshop remaps the image's pixels from their
current tone to a new tone.
When we stretch an image's tonal range, we are bringing out subtle differences
in pixels, thus increasing apparent detail. However, if we stretch it too
much, we will begin to clip details in the highlights and shadows.
The Input Levels section remaps tones in a nonlinear manner. This means
the closer a pixel is to the change the more it will be affected and the further
away it is from the change the less it will be affected. Other Photoshop
controls, such as Hue/Saturation, remap tone in a linear manner. This
means all pixels are affected by the same amount when we apply a change.
If we wish to apply the same change to all pixels, then a linear control, such
as Hue/Saturation, would be appropriate. However, most photographers find
themselves using a non-linear control, such as Levels and Curves, more often.
Figure 2. Image tonal range and digital tonal range mapped 1:1
To see how Input Levels works, lets use three color chips, each with a
different tone, and apply different Input Levels adjustments to it.
We will find the three color chips in Figure 2. They are to the left of
the Levels dialog box. The dark gray chip has a tone of 64. The
medium gray chip has a tone of 127. The light gray chip has a tone of 192.
Look at the histogram in Figure 2. It is a very simple, three vertical bar
histogram. The vertical bar between the black and gray sliders represents
the dark gray chip. The vertical bar over the gray slider is the medium
gray chip. The vertical bar between the gray and white sliders is the
light gray chip. Remember, the tones of these chips are 64, 127 and 192.
The blue arrows show the relationship between the Input Levels text boxes and
the Input Levels sliders. The Input Levels box on the left represents the
black slider. The Input Levels box in the middle represents the gray gamma
slider. The Input Levels box on the right represents the white slider.
The gray and white shaded areas show the relationship between the image's tonal
range and the digital tonal range. In Figure 2, the shaded areas show us
the default relationship is 1:1. This means both the Input and Output
black points map to tone 0 and the Input and Output white points map to tone 255
and mid tone maps to mid tone.
We use the Input Levels black slider to tell Photoshop where solid black
begins in our image. It defaults to 0. If we change 0 to a higher
value, then this value becomes the starting point of black and any image pixels
whose tone falls between 0 and this new value will become solid black.
In Figure 3, we will make an adjustment using the black Input Level slider.
We will reposition the black slider to be underneath the vertical bar for the
dark gray chip. The left most Input Levels box that said 0 now says 64.
This causes the image's tonal range to stretch so that solid black is now
anything between 0 and 64, inclusive. This causes the dark gray chip to
become solid black.
To compare this change to the original image, mouse over Figure 3. The red
arrows represent the controls that changed. The gray and white shaded
areas show the new relationship between image and digital tonal range.
When the black slider was moved, Photoshop automatically repositioned the mid
tone, or gamma, slider so that it stays half way between the black and white
sliders. This caused the other two chips to become darker. The
middle gray chip became darker because it now falls between mid tone and black.
The light gray chip also became darker because it is now closer to mid tone.
But the change in these two chips is not as drastic as the dark gray chip
becoming solid black. This is because the Levels control is a non-linear
adjustment. This means the further away a pixel is from the change being
made, the less impact the change will have on the pixel.
Note
When we move the black or white Input Levels slider, Photoshop also moves the gamma slider. This does not mean the gamma slider is locked to the black and white sliders. After moving the black or white sliders, we can reposition the gamma slider if desired.
We use the Input Levels white slider to tell Photoshop where tone 255 begins
in our image. It defaults to 255. If we change 255 to a lower value,
then this value becomes the starting point of tone 255 and any image
pixels whose tone falls between the new value and 255 will become tone 255.
In this example, we will use the white Input Level slider by repositioning it to
be right underneath the vertical bar for the light gray chip. The right
most Input Levels box that said 255 now says 192. This causes the image's
tonal range to stretch so that solid white is now anything between 192 and 255,
inclusive. This causes the light gray chip to become solid white. To
compare this change to the original image, mouse over Figure 4.
Once again, when the white slider was moved, Photoshop automatically
repositioned the gamma slider. This caused the other two chips to become
lighter. The middle gray chip became lighter because it now falls between
mid tone and white. The dark gray chip also became lighter because it is
now closer to mid tone.
Figure 5. Darken overall image by making more pixels darker than mid tone. Bring out details in highlight areas, but lose detail in shadow areas.
The gray slider in the Input Levels section allows us to adjust our image's
mid tone values. On the digital tonal scale, mid tone is 127 (128 is also
valid). However, the number we see in the middle text box of Input Levels
is 1.0, not 127. 1.0 is a gamma value, not a tonal value. Gamma
controls the overall brightness of an image.
By moving the gamma slider, or by changing the gamma value to a number other
than 1, we are telling Photoshop to reset mid tone in our image.
In Figure 5, we moved the gamma slider to the right to be underneath the
vertical bar for the light gray chip. This is the vertical bar on the
right. When we did this, we told Photoshop to reset mid tone from 127 to
192. Therefore, any pixels whose tone was formerly between 127 and 192,
which is normally lighter than mid tone, is now darker than mid tone. To
compare this change to the original image, mouse over Figure 5.
When the gamma slider is moved to the right, more image pixels will be placed
between mid tone and black. In addition, the remaining light toned pixels
are shifted closer to mid tone. Thus, more image pixel tones are becoming
darker than originally. Therefore, the overall image becomes darker.
So even though we are moving the mid tone slider to the white end, the image
becomes darker.
As we can see by the shaded areas in Figure 5, we are compressing the image's
now much larger darker-than-mid tone tonal range. And we are stretching
the image's now much smaller lighter-than-mid tone tonal range. The
compression of the darker pixels can cause a loss of detail in this area.
The stretching of the lighter pixels increases separation which can increase
apparent detail.
Figure 6. Lighten overall image by making more pixels lighter than mid tone. Bring out details in shadow areas, but lose details in highlight areas.
In Figure 6, we moved the gamma slider to the left to be underneath the
vertical bar for the dark gray chip. This is the vertical bar on the left.
When we did this, we told Photoshop to reset mid tone from 127 to 64.
Therefore, any pixels whose tone was formerly between 64 and 127, which is
normally darker than mid tone, is now lighter than mid tone. To compare
this change to the original image, mouse over Figure 6.
When the gamma slider is moved to the left, more image pixels will be placed
between mid tone and white. In addition, the remaining dark toned pixels
are shifted closer to mid tone. Thus, more image pixel tones are becoming
lighter than originally. Therefore, the overall image becomes lighter.
So even though we are moving the mid tone slider to the black end, the image
becomes lighter.
As we can see by the shaded areas in Figure 6, we are compressing the image's
now much larger lighter-than-mid tone tonal range. And we are stretching
the image's now much smaller darker-than-mid tone tonal range. The
compression of the lighter pixels can cause a loss of detail in this area.
The stretching of the darker pixels increases separation which can increase
apparent detail.
Figure 7. As contrast increases, the distinction between pixels increases so apparent detail increases.
One of the most popular Levels adjustment is to reposition the Input Levels
black and white sliders to be just outside the histogram. This adjustment
maximizes contrast and separation in both the shadow and highlight areas, which
increases apparent detail. However, if any of the pixels that get remapped
to solid black or solid white had any detail in them, this detail will be lost
when we make them solid black and white.
Figure 7 shows such an adjustment. The black slider was moved underneath
the dark gray chip and the white slider was moved underneath the light gray
chip. This makes the darkest pixels black and the lightest pixels white.
Mouse over Figure 7 to see before and after images.
If we move a slider past any pixels on the histogram, we have moved their tone
beyond the effective boundaries of the tonal range. Therefore, the tone of
these pixels will become solid black or solid white depending on which slider we
are moving.
Note
Discussed on the Input Levels Clipping Preview page is the Levels black and white point clipping preview. This preview allows us to see exactly what pixels are being remapped to tones 0 and 255 and is the recommended method to use when performing this adjustment.
Copyright © 2004 - 2010 Thomas Zuber. All rights reserved. Do not reproduce.
Version 8.0